Shift
| Name | Shift |
|---|---|
| Type | Token |
| Description | |
| Set | Neverending Journey #LY-148-C |
| Wallpaper | |
| Image |
- Casual
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About Shift
Shift, Token, designed by None first released in september 2026 in the set Neverending Journey.
Shift is only worthwhile in a Lyra deck that specifically exploits dice rolls, boosts, or zero-cost Reserve-to-Expedition plays, especially when you can improve or reroll the die result; otherwise it is merely a 50% chance at a small boosted body and is too inconsistent to justify an Expedition slot. Because it is a token rather than a normal deckbuilding card, the relevant choice is whether to play cards that create it, and those creators are generally worse than cards that provide guaranteed stats, a guaranteed boost, or immediate expedition impact—any comparable card that produces a reliable body is better than an unmodified Shift. It should not be a reason to build a deck or include its generator, but if your existing strategy creates Shift incidentally and has die-roll support, playing it for zero is usually fine when you have no stronger Reserve play.

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Frequently asked questions about Shift
What type of card is Shift?
Shift is a Token card in Altered altered.
What is the effect of Shift?
{R} Roll a die. On a 4+, I gain 1 boost. (I'm created in Reserve. You can play me in an Expedition. Remove me from the game if I would go anywhere else.)
What is the original set of Shift?
Shift was first released in the set Neverending Journey.
What is the legality of Shift?
Legality depends on the tournament format -- Shift can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.
What cards are similar to Shift?
Cards similar to Shift include Echo, Molted Maw, Blazing Booda. See the full list in the Similar cards section above.