Treacherous Loop
| Name | Treacherous Loop |
|---|---|
| Type | Spell |
| Description | [[Fleeting]]. Ready up to eight Mana Orbs. |
| Flavor | “My power grows each time my myth is reenacted.” — Odysseus |
| Set | Neverending Journey #YZ-147-E |
| Wallpaper | |
| Image |
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About Treacherous Loop
Treacherous Loop, Spell, designed by None first released in september 2026 in the set Neverending Journey.
Treacherous Loop mainly benefits a dedicated Yzmir Mana Orb combo or ramp deck that can reliably accumulate eight exhausted Mana Orbs and then use the restored resources to chain several expensive spells in one turn; it is much less attractive in ordinary Yzmir control or midrange lists because paying seven mana for a Fleeting card is a major tempo loss if you cannot immediately exploit the refill. Mana Channeling is generally better for most decks because it helps establish the Mana Orb engine at a lower opportunity cost, while Treacherous Loop is only the stronger option as a late-game finisher in a deck specifically built around generating and spending Mana Orbs. Therefore, it should see play only as a one-of or specialized combo payoff after the deck consistently produces enough Orbs; otherwise, leave it out.

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Frequently asked questions about Treacherous Loop
What type of card is Treacherous Loop?
Treacherous Loop is a Spell card in Altered altered.
What is the effect of Treacherous Loop?
[[Fleeting]]. Ready up to eight Mana Orbs.
What is the original set of Treacherous Loop?
Treacherous Loop was first released in the set Neverending Journey.
What is the legality of Treacherous Loop?
Legality depends on the tournament format -- Treacherous Loop can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.