Aeolus' Winds
| Name | Aeolus' Winds |
|---|---|
| Type | Spell |
| Description | [[Fleeting]]. Send to Reserve target Character with Base Cost less than or equal to the number of cards in your Landmarks. |
| Set | Neverending Journey #AX-142-C |
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About Aeolus' Winds
Aeolus' Winds, Spell, first released in September 2026 in the set Neverending Journey.
Aeolus’ Winds best fits a landmark-heavy Axiom control or midrange deck that can reliably maintain several landmarks, turning it into efficient tempo removal against cheap and medium-cost Characters; however, it is weak early, conditional, and only returns the target to Reserve rather than removing it permanently. **Magnetic Pulse** is generally better as reliable, unconditional Reserve removal, while Aeolus’ Winds is cheaper and more attractive only when your deck consistently reaches two or more landmarks. It can see play as a situational one- or two-of in dedicated landmark builds, but it is unlikely to be a staple.

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Frequently asked questions about Aeolus' Winds
What type of card is Aeolus' Winds?
Aeolus' Winds is a Spell card in Altered.
What is the effect of Aeolus' Winds?
[[Fleeting]]. Send to Reserve target Character with Base Cost less than or equal to the number of cards in your Landmarks.
What is the original set of Aeolus' Winds?
Aeolus' Winds was first released in the set Neverending Journey.
What is the legality of Aeolus' Winds?
Legality depends on the tournament format -- Aeolus' Winds can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.