Refraction Trap
| Name | Refraction Trap |
|---|---|
| Type | Instant — trap |
| Description | If an opponent cast a red instant or sorcery spell this turn, you may pay |
| Artist | Zoltan Boros & Gabor Szikszai |
| Set | Worldwake #17 |
| Wallpaper | |
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About Refraction Trap
Refraction Trap, Instant — trap, designed by Zoltan Boros & Gabor Szikszai first released in Feb, 2010 in the set Worldwake. It see play in 1 formats: Commander. It's currently being selled by the minimum price of C$ 0.50.
Refraction Trap would benefit a control or defensive deck that aims to mitigate damage while punishing opponents for their aggressive spells, particularly those that rely on red instants or sorceries. Its ability to prevent damage and then redirect it can be particularly useful in decks that focus on stalling the game until they can set up a win condition. However, there may be better options depending on the meta; for instance, cards like Fog or Teferi's Protection provide similar damage prevention but may offer additional benefits or flexibility. Overall, Refraction Trap could see play in specific matchups against red-heavy decks, but its situational nature might limit its overall effectiveness compared to more universally applicable cards.
Rules
03/01/10
If Refraction Trap doesn’t prevent any damage (perhaps because a different prevention effect is applied to the damage the source would deal, or because the damage is unpreventable), Refraction Trap won’t deal any damage itself.
03/01/10
If the chosen source would deal damage, Refraction Trap prevents 3 of that source’s damage and the source deals its excess damage (if any) at the same time. Immediately afterward, as part of that same prevention effect, Refraction Trap deals its damage. This happens before state-based actions are checked, and before the spell or ability that caused damage to be dealt resumes its resolution.
03/01/10
If the chosen source would simultaneously deal damage to multiple permanents you control, or would simultaneously deal damage to you and at least one permanent you control, you choose which of that damage to prevent. For example, if the chosen source is Earthquake, you might choose to prevent the next 2 damage it would deal to you and the next 1 damage it would deal to a creature you control. You don’t decide until the point at which the source would deal its damage.
03/01/10
If the targeted permanent or player is an illegal target by the time Refraction Trap resolves, the entire spell doesn’t resolve. No damage will be prevented.
03/01/10
Refraction Trap’s only target is the permanent or player it may deal damage to. You choose that target as you cast Refraction Trap, not at the time it prevents damage.
Where to buy
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| C$ 0.61 | Visit store |
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![]() | Printing proxies | $ 0.75 | Visit store |
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Frequently asked questions about Refraction Trap
What type of card is Refraction Trap?
Refraction Trap is a Instant — trap card in Altered altered.
What does Refraction Trap do?
If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
How much does Refraction Trap cost?
Refraction Trap currently starts at C$ 0.50. See live prices from multiple sellers in the Where to buy section above.
What set is Refraction Trap from?
Refraction Trap was first released in the set Worldwake, illustrated by Zoltan Boros & Gabor Szikszai.
Is Refraction Trap legal to play?
Legality depends on the tournament format -- Refraction Trap can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.
What competitive formats is Refraction Trap played in?
Refraction Trap sees competitive metagame play in 1 format(s): Commander.




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